Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6547981
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T11:53:44+00:00 2026-05-25T11:53:44+00:00

I need to know how to use box2d for projectile motion. initially, projectileTime=0; then

  • 0

I need to know how to use box2d for projectile motion.

initially, projectileTime=0;
then i call the following function for projectile motion. It works pretty good.
But i want to achieve the same thing using box2d. As far as i know Box2d works only with force, it does not encourage placing object directly, So how to use Box2d for projectile movement??

-(void)projectilelaunched:(ccTime)dt 
{
    projectileTime+=(5*dt);

    double vh=v*cos(theta);

    x=vh*projectileTime;

    double y = x*tan(theta)- 10*((x/vh)*(x/vh))/2;

    projectile.position=ccp(projectilePositionBeforeLaunched.x + x,projectilePositionBeforeLaunched.y+y);

} 
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T11:53:45+00:00Added an answer on May 25, 2026 at 11:53 am

    With box2D, you’d only need to set its initial position and initial velocity (via applyForce). Box2d will take care of the rest, applying gravity, stopping when hitting other objects etc.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I need to use the tmpnam function in C++, but I need to know
I need to know how to use jQuery's load AJAX function to get the
Somebody know how use OpenX (php app) with Django? I need to use OpenX
I use huge data files, sometimes I only need to know the number of
In order to use normal mapping in GLSL shaders, you need to know the
I need to store a double as a string. I know I can use
I know that to find all the .h files I need to use: find
Why does C++ need and use pointers? I know they add power to the
I need to use method like: DoSomething<(T)>(); But i don't know which Type i
if given a graph problem how do we know whether we need to use

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.