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Home/ Questions/Q 8286723
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T11:51:20+00:00 2026-06-08T11:51:20+00:00

I need to let the user open a specific album from their gallery, and

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I need to let the user open a specific album from their gallery, and let them to do something with images.

In order to retrieve an image from an album, I’m using:
Bitmap bitmap = MediaStore.Images.Media.getBitmap(contentResolver, uri).

Everything works fine, except the fact that if the album contains many pictures, it ends up trowing an OutOfMemoryException.
Now, I know how to mitigate this issue based on Android guidelines, but the problem is that I’m already retrieving the original Bitmap with getBitmap()

So, is there a possibility to retrieve the image in the byte array format, or an input stream format, and scale it down before assigning it in memory to avoid memory leaks? (in the same way the Android guidelines advice)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T11:51:21+00:00Added an answer on June 8, 2026 at 11:51 am

    So, having a image Uri in my hands I wanted to retrieve it’s InputStream and scale down the image before assigning it in memory to avoid OutOfMemoryException

    Solution:
    To retrieve the InputStream from an Uri, you have to call this:

    InputStream stream = getContentResolver().openInputStream(uri);
    

    Then following Android recommendations on loading bitmaps efficiently, you just need to call BitmapFactory.decodeStream(), and pass the BitmapFactory.Options as a parameter.

    Full source code:

    imageView = (ImageView) findViewById(R.id.imageView);
    
    Uri uri = Uri.parse("android.resource://com.testcontentproviders/drawable/"+R.drawable.test_image_large);
    Bitmap bitmap=null;
        try {
            InputStream stream = getContentResolver().openInputStream(uri);
            bitmap=decodeSampledBitmapFromStream(stream, 150, 100);
        } catch (FileNotFoundException e) {
            e.printStackTrace();
        }
    
    imageView.setImageBitmap(bitmap);
    

    Helper methods:

    public static Bitmap decodeSampledBitmapFromStream(InputStream stream,
                int reqWidth, int reqHeight) {
    
        // First decode with inJustDecodeBounds=true to check dimensions
        final BitmapFactory.Options options = new BitmapFactory.Options();
        options.inJustDecodeBounds = true;
        BitmapFactory.decodeStream(stream, null, options);
    
        // Calculate inSampleSize
        options.inSampleSize = calculateInSampleSize(options, reqWidth,
                    reqHeight);
    
        // Decode bitmap with inSampleSize set
        options.inJustDecodeBounds = false;
        return BitmapFactory.decodeStream(stream, null, options);
    }
    
    public static int calculateInSampleSize(BitmapFactory.Options options,
                int reqWidth, int reqHeight) {
        // Raw height and width of image
        final int height = options.outHeight;
        final int width = options.outWidth;
        int inSampleSize = 1;
    
        if (height > reqHeight || width > reqWidth) {
            if (width > height) {
                inSampleSize = Math.round((float) height / (float) reqHeight);
            } else {
                inSampleSize = Math.round((float) width / (float) reqWidth);
            }
        }
        return inSampleSize;
    }
    
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