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Home/ Questions/Q 3407838
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T05:48:01+00:00 2026-05-18T05:48:01+00:00

I need to make a cube with smooth corners and smooth edges in C++

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I need to make a cube with smooth corners and smooth edges in C++ with OpenGL.
For all I know I have three options: Bezier curves (maybe, is it possible?), a cube with cylinders for edges and spheres for corners or load a .3ds of a cube.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-18T05:48:02+00:00Added an answer on May 18, 2026 at 5:48 am

    You can simulate a cube with smooth lighting by pointing the normals directly out from the center (simulating an 8 cornered sphere). It totally depends on what exactly you are trying to do. Using the above method may be perfectly good enough.

    If you want to define a cube with curved corners (up close) then you are going to have to subdivide the cube. In fact if you subdivide strongly around corners but ignore the flat faces you will get a good effect.

    All it comes down to is thinking about how you subdivide at edges. Think about how you could smooth it out and you’ll, surely, come up with a fine solution 🙂

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