Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5846583
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T12:35:50+00:00 2026-05-22T12:35:50+00:00

I need to make a fallback if the user doesnt support the shader i

  • 0

I need to make a fallback if the user doesnt support the shader i have made to render some things faster.

So, how exactly do i check these things? I know some of the shader functions are not supported by some GLSL versions, but, where is the complete list of these functions vs versions they need?

But the problem is, i dont know what exactly i need to know in order to know who can render that shader. Is it only about checking which function is supported by which GLSL version? or is there something more to know? I want to be 100% sure when to switch to fallback render and when to use GLSL render.

I know how to retrieve the GLSL and OpenGL version strings.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T12:35:51+00:00Added an answer on May 22, 2026 at 12:35 pm

    If glLinkProgram sets the GL error state then the shader(s) are not compatible with the card.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have some content in a database, but now I need to add two
I need make UIAlertView blocking. Because i have function and i need to return
i have one trouble, me need make scrollview with content of pdf(pages), this content
what css workaround that you folks use to fallback support for ie6, 7,8 ?
I need make a GET call to a REST api which is rate limited.
I need to make a copy of a row in a table and also
I need to make a graphic interface in Lazarus from which I run miscelaneous
I need to make both a Control + Z and Shift + Control +
I am torn between Wicket and Vaadin. I am starting a micro-isv and need
What are your suggestions for designing linq code in project? Especially, I`m interesting in

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.