I need to make an array for the co ordinates of my sprites and i wanted to remove the co-ordinate once the sprite has that co-ordinate from the array as i don’t want another sprite having the same co-ordinate, i can’t seem to get it to work, there are no errors and when debugging it says nsexception and quits. what am i doing wrong and where do i deallocate the arrays? when i release them in dealloc it says i need to declare them.
CGPoint cg1 = CGPointMake(33,33);
NSValue *cg1obj = [NSValue valueWithCGPoint:cg1];
CGPoint cg2 = CGPointMake(33,97);
NSValue *cg2obj = [NSValue valueWithCGPoint:cg2];
NSMutableArray *numberxy = [[NSMutableArray alloc] init]; int pointcount = 0;
[numberxy insertObject:cg1obj atIndex:pointcount++];
[numberxy insertObject:cg2obj atIndex:pointcount++];
NSMutableArray *sprites = [[NSMutableArray alloc] init]; int spritecount = 0;
[sprites insertObject:red1 atIndex:spritecount++];
[sprites insertObject:red2 atIndex:spritecount++];
for (int i=0; i<3;i++) {
int rpoint = arc4random() % 3;
int rsprite = arc4random() % 3;
CGPoint point = [[numberxy objectAtIndex:rpoint] CGPointValue];
CCSprite *sprite1 = [sprites objectAtIndex:rsprite];
sprite1.position = ccp(point.x,point.y);
if (sprite1.position.x == point.x && sprite1.position.y == point.y) {
[numberxy removeObjectAtIndex:rpoint];
[sprites removeObjectAtIndex:rsprite];
}
}
Your code is weird. Why is
xValuedefined after it is used? You may have a leak ifxValuewas defined previously in the same manner and now you are redefiningxValue. You then check ifXis in the newxValue. There is nothing in the newxValueso theifstatement will evaluate to false, so nothing will be removed.Also what is the point of
[xValue containsObject: numberx];outside of the if statement? It doesn’t have a purpose.