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Home/ Questions/Q 6653047
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T01:13:09+00:00 2026-05-26T01:13:09+00:00

I need to perform certain tasks (many tasks) at different intervals. How can i

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I need to perform certain tasks (many tasks) at different intervals. How can i implement it with single NStimer instance as individual timers will create overhead?

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  1. Editorial Team
    Editorial Team
    2026-05-26T01:13:10+00:00Added an answer on May 26, 2026 at 1:13 am

    I had to use this in my iPhone App, this is what I did:

    #define kUpdateInterval(x) (iPerformanceTime % x == 0)
    
    int iPerformanceTime;
    
    -(void) mPerformanceGameUpdates {    
        if (iPerformanceTime == 0) { //Initialization
    
        }
    
        if (kUpdateInterval(1)) { //Every 1sec
    
        }
    
        if (kUpdateInterval(2)) { //Every 2sec
    
        }
    
        if (kUpdateInterval(5)) { //Every 5sec
    
        }
    
        if (kUpdateInterval(10)) { //Every 10sec
    
        }
    
        if (kUpdateInterval(15)) { //Every 15sec
    
        }
    
        if (kUpdateInterval(20)) { //Every 20sec
    
        }
    
        if (kUpdateInterval(25)) { //Every 25sec
    
        }
    
        iPerformanceTime ++;
     }
    
    //The method below helps you out a lot because it makes sure that your timer
    //doesn't start again when it already has, making it screw up your game intervals
    -(void) mPerformanceTmrGameUpdatesLoopShouldRun:(BOOL)bGameUpdatesShouldRun {
        if (bGameUpdatesShouldRun == TRUE) {
            if (bPerformanceGameUpdatesRunning == FALSE) {
                tmrPerformanceGameUpdates = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(mPerformanceGameUpdates) userInfo:nil repeats:YES];
                bPerformanceGameUpdatesRunning = TRUE;
            }
        } else if (bGameUpdatesShouldRun == FALSE) {
            if (bPerformanceGameUpdatesRunning == TRUE) {
                [tmrPerformanceGameUpdates invalidate];
                bPerformanceGameUpdatesRunning = FALSE;
            }
        }
    }
    
    -(void) viewDidLoad {
        [self mPerformanceTmrGameUpdatesLoopShouldRun:TRUE];
        //TRUE makes it run, FALSE makes it stop
    }
    

    Just change the update intervals and you’ll be good to go!

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