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Home/ Questions/Q 9218989
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T02:59:40+00:00 2026-06-18T02:59:40+00:00

I need to put some CCsprites on screen that later on will be fade

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I need to put some CCsprites on screen that later on will be fade in to screen.
I cant hide them ,because the CCFade action will not work on hidden sprite , or a sprite with opacity=0 .

What i do is put them on screen and fade them out :

[colors[i] runAction:[CCFadeOut actionWithDuration:0]];
[self addChild:colors[i] z:0];

it turned out that fading out in zero time is not unseen, so they appear for a second the moment i add them to CCScene.

How would i put them on screen to be unseen, and than fade them in with CCFadeIn action ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T02:59:41+00:00Added an answer on June 18, 2026 at 2:59 am

    You can stack actions using a sequence. See the example below from one of my projects :

    CCSprite *frame1 = [CCSprite spriteWithSpriteFrame:[frames objectAtIndex:0]];
    frame1.flipX = self.flipX;
    frame1.scale = self.scaling;
    frame1.visible = NO;
    frame1.opacity = 255;
    frame1.rotation = self.rotation;
    frame1.position = self.offset;
    animation = [CCAnimation animationWithSpriteFrames:frames delay:(duration / self.numberOfFrames)];
    id stall = [CCDelayTime actionWithDuration:delay];
    id show = [CCShow action];
    id animate = [CCAnimate actionWithAnimation:animation];
    id hide = [CCHide action];
    id clean = [CCCallBlock actionWithBlock:^{
        [frame1 removeFromParentAndCleanup:YES];
    
    }];
    id enchiladas = [CCSequence actions:stall, show, animate, hide, clean, nil];
    
    [node addChild:frame1 z:5];
    [frame1 runAction:enchiladas];
    

    Similar thing. I want to run an animation that will appear after a set delay time, then vanish and cleanup after itself when complete.

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