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Home/ Questions/Q 836057
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T04:55:15+00:00 2026-05-15T04:55:15+00:00

I need to rotate an ImageView by a few degrees. I’m doing this by

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I need to rotate an ImageView by a few degrees. I’m doing this by subclassing ImageView and overloading onDraw()

@Override
protected void onDraw(Canvas canvas) {
    canvas.save();
    canvas.scale(0.92f,0.92f);
    canvas.translate(14, 0);
    canvas.rotate(1,0,0);
    super.onDraw(canvas);
    canvas.restore();
}

The problem is that the image that results shows a bunch of jaggies.

http://img.skitch.com/20100608-gmdy4sexsm1c71di9rgiktdjhu.png

How can I antialias an ImageView that I need to rotate in order to eliminate jaggies? Is there a better way to do this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T04:55:15+00:00Added an answer on May 15, 2026 at 4:55 am

    If you know that your Drawable is a BitmapDrawable, you can use anti-aliasing in the bitmap’s Paint to do something like the following:

    /**
     * Not as full featured as ImageView.onDraw().  Does not handle 
     * drawables other than BitmapDrawable, crop to padding, or other adjustments.
     */
    @Override
    protected void onDraw(Canvas canvas) {
        final Drawable d = getDrawable();
    
        if( d!=null && d instanceof BitmapDrawable && ((BitmapDrawable)d).getBitmap()!=null ) {
            final Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
            final int paddingLeft = getPaddingLeft();
            final int paddingTop = getPaddingTop();
    
            canvas.save();
    
            // do my rotation and other adjustments
            canvas.scale(0.92f,0.92f);
            canvas.rotate(1,0,0);
    
            if( paddingLeft!=0 )
                canvas.translate(paddingLeft,0);
    
            if( paddingTop!=0 )
                canvas.translate(0,paddingTop);
    
            canvas.drawBitmap( ((BitmapDrawable)d).getBitmap(),0,0,p );
            canvas.restore();
        }
    }
    
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