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Home/ Questions/Q 6723721
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:36:10+00:00 2026-05-26T09:36:10+00:00

I need to rotate one Shape component (ellipse) around the other one (circle). It’s

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I need to rotate one Shape component (ellipse) around the other one (circle). It’s seems to me that it’s better to do it with polar coordinates. So the rotation formula is:

X := Round(CenterX + SIN(Angle) * Radius);
Y := Round(CenterY + COS(Angle) * Radius);

where X, Y – ellipse coordinates, Radius – rotation radius; Angle is rotation angle;
CenterX, CenterY – center of rotation.

Also I got that in Timer component I must write the following code:

Angle := Angle + 0.01;
if Angle> 2*Pi then Angle := Angle - 2*Pi;

And Shape must be redrawn.

It would look like this:

enter image description here

But I can’t gather all in a bunch. I don’t know how to organize this all. Thanx for any help.

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:36:11+00:00Added an answer on May 26, 2026 at 9:36 am

    Add a variable t: double to your form class, and do

    procedure TForm1.Timer1Timer(Sender: TObject);
    var
      cx, cy: integer;
      x, y: integer;
    const
      r = 200;
    begin
      cx := Shape1.Left + Shape1.Width div 2;
      cy := Shape1.Top + Shape1.Height div 2;
    
      x := cx + round(r*sin(t));
      y := cy + round(r*cos(t));
    
      Shape2.Left := x - Shape2.Width div 2;
      Shape2.Top := y - Shape2.Height div 2;
    
      t := t + 0.01;
    end;
    

    where Timer1.Interval = 30, say.

    Personally, however, I really dislike when people do animations by moving VCL controls around. It is much better to resort to manual GDI (or even OpenGL) drawing.

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