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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T10:35:20+00:00 2026-05-16T10:35:20+00:00

I need to save some state when the user leaves my game during game

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I need to save some state when the user leaves my game during game play. Saving the state doesn’t seem to be an issue, but I can’t figure out how to restore it. The onCreate function isn’t called when the Activity is resumed (only when it is first created), so I can’t get my state back there. Logically, I would use onRestoreInstanceState, but it isn’t being called.

@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
    super.onRestoreInstanceState(savedInstanceState);
    Log.d("RocketLaunch", "onRestoreInstanceState()");
    savedState = savedInstanceState;
}

I see log output from onSaveInstanceState, onResume, onCreate, etc, but I never see a log message from onRestoreInstanceState and savedState is always null. Why isn’t onRestoreInstanceState being called, and is there another way to get my state back?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-16T10:35:20+00:00Added an answer on May 16, 2026 at 10:35 am

    If the user leaves, I believe you need to take care of this in onPause and onResume. In my very limited testing over the last 30 seconds, I found that my onRestoreInstanceState was only called during an orientation change. (And possibly other similar actions)

    Or perhaps in onPostCreate, which does give you the saved instanceState bundle.

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