I need to shift to the right and to the left an array by N places.
The items that pop out on the side where i shift to must get back into on the other side.
Shift right by 13:
[0,1,2,3,4,5,6,7,8,9] -> [7,8,9,0,1,2,3,4,5,6]
Shift left by 15:
[0,1,2,3,4,5,6,7,8,9] -> [5,6,7,8,9,0,1,2,3,4]
This operation will happen millions of times and must be really fast.
My current implementation is the following. Please have a look and suggest if there is some optimization to do.
if (shift > 0)
{
int offset = array.Length % shift;
if (offset > 0)
{
byte[] temp = new byte[offset];
if (!right)
{
Array.Copy(array, temp, offset);
Array.Copy(array, offset, array, 0, array.Length - offset);
Array.Copy(temp, 0, array, array.Length - offset, temp.Length);
}
else
{
Array.Copy(array, array.Length - offset, temp, 0, offset);
Array.Copy(array, 0, array, offset, array.Length - offset);
Array.Copy(temp, 0, array, 0, temp.Length);
}
}
}
As a tip on how much it will get shifted (but I doubt it can lead to optimization):
- depends on the entropy of the array itself
- for aray that are full of same values it will get shifted roughtly 0
- more entropy means higher shift value
- direction of shift will be used generally more to the left
PS. Cannot get the security permission to run unsafe code :/
PS2: The resulting array must be passed as an array onward to a different library for further processing, so I cannot just wrap and reindex.
PS3: I’d prefer to work on the same array since the method uses ref, and doing that on a new array and then copying back would be time consuming (i’m using the ‘temp’ array for the part that falls out because of shifting).
You should use
Buffer.BlockCopyinstead. It bypasses the array indexing and performs fast memory copies. Keep in mind,BlockCopycopies data in bytes, not in terms of the size of array element, so make sure to usesizeof()to account for that.