I need to software render OpenGL in Windows and have already found about Mesa3D, which doesn’t provide DLLs and I’m having some pain to build… Are there alternatives available?
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As far as I’ve searched, the only other option is using WebGL software renderer, that as of today only Chrome supports. Direct3D has the reference driver (which is really unstable) and Swiftshader, which is good and expensive.
After some more headaches I managed to build Mesa3D for Windows, but only an old version which had still some support for it. At least, it has an awesome performance.