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Home/ Questions/Q 6154335
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T20:14:47+00:00 2026-05-23T20:14:47+00:00

I need to store a polymorphic object (let’s say Polygon ) inside another object

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I need to store a polymorphic object (let’s say Polygon) inside another object (let’s say Simulation). At the same time I want to keep encapsulation of Simulation.

class Polygon {
public:
  virtual double area() { return 0; }
};

class Square : public Polygon {
public:
  Square(double edge) : edge_(edge) {}
  virtual double area() { return edge_*edge_; }
private:
  double edge_;
};

class Simulation {
public:
  Simulation(Polygon& polygon) { polygon_ = &polygon; }
  Polygon* polygon() { return polygon_; }
private:
  Polygon* polygon_;
};

int main (int argc, const char * argv[]) {
  Square square(2.0);
  Simulation sim(square);
  std::cout<<sim.polygon()->area()<<"\n";
  return 0;
}

This works perfectly fine! However, it violates encapsulation of Simulation, in fact, if from the main I go and change square it will also change inside Simulation.

I was thinking of modifying the constructor of Simulation using the copy constructor as:

Simulation(Polygon& polygon) { polygon_ = new Polygon(polygon); }

but this will mean that I don’t have polymorphism…

There is obviously something I am missing here… CHEERS!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T20:14:48+00:00Added an answer on May 23, 2026 at 8:14 pm

    Add a clone function to Polygon (and a virtual destructor!). It is a good idea to ensure that Polygon is abstract so make sure at least one function is pure virtual.

    Your Simulation class will require a copy constructor, destructor and assignment operator.
    Note that the Square clone function can return a Square* even though the super class returns a Polygon* because it is covariant. Some older compilers may not support this, in which case return a Polygon*.

    class Polygon {
    public:
      virtual ~Polygon() = 0;
      virtual Polygon* clone() const = 0;
      virtual double area() { return 0; }
    };
    inline Polygon::~Polygon() {}
    
    class Square : public Polygon {
    public:
      Square(double edge) : edge_(edge) {}
      virtual Square* clone() const { return new Square(*this); }
      virtual double area() { return edge_*edge_; }
    private:
      double edge_;
    };
    
    class Simulation {
    public:
      Simulation(Polygon const& polygon) 
      : polygon_(polygon.clone())
      {}
      Simulation(Simulation const& rhs) 
      : polygon_(rhs.polygon_->clone())
      {}
      Simulation& operator=(Simulation const& rhs) 
      {
          if (this != &rhs) {
              delete polygon_;
              polygon_ = rhs.polygon_->clone();
          }
          return *this;
      }
      ~Simulation() {
         delete polygon_;
      }
      Polygon* polygon() { return polygon_; }
    private:
      Polygon* polygon_;
    };
    
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