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Home/ Questions/Q 6542949
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T11:17:15+00:00 2026-05-25T11:17:15+00:00

I need to store elements in a multidimensional array. Specifically, I need to save

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I need to store elements in a multidimensional array. Specifically, I need to save “tiles” to a grid (e.g. Grass at x:2 y:5, Dirt at x:3 y:5, etc.). Using a multidimensional feels very hacked up and is very glitchy (having to resize my arrays and having to create new ones were they are non-existant). Is there some kind of element made for this? Something I can say obj.getPos(2,5) and get my Grass Element and use obj.setPos(DirtObj, 3, 5) to set it to my Dirt Element?

I’m just wondering if there is something easier to use than multidimensional arrays in vb.net, that is all. Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-25T11:17:16+00:00Added an answer on May 25, 2026 at 11:17 am

    Option 1 – Class

    If you’re going to be adding, removing and inserting objects, I would use a List of Lists since this will give you direct access to the object at a given coordinate (X, Y) and let you set the object directly without having to re-size them.

    For example, you could have a Tile class and use the Lists like this:

    Dim level As New List(Of List(Of Tile))
    
    ' load your level into the lists here!
    
    level(2)(5) ' returns the Tile object at coordinate (2, 5) from above
    
    level(3)(5) = New Tile(TileTypes.Dirt) ' sets a dirt tile at coordinate (3, 5) from above TileTypes would be a simple enum
    


    Option 2 – Enum

    If all you’re using the objects for is their value you don’t even need to create a Tile class instead you could just create a TileTypes enum with some values like Dirt, Grass, etc and set them:

    Public Enum TileTypes
        Dirt
        Grass
        'etc
    End Enum
    
    Dim level As New List(Of List(Of TileTypes))
    
    ' load your level into the lists here!
    
    level(2)(5) ' returns the TileTypes value stored at coordinate (2, 5) from above
    
    level(3)(5) = TileTypes.Dirt ' sets a dirt tile at coordinate (3, 5) from above
    

    You should be able to build upon this and take it from there.

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