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Home/ Questions/Q 6748253
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:32:36+00:00 2026-05-26T12:32:36+00:00

I need to stretch various sized bitmaps to fill a PictureBox. PictureBoxSizeMode.StretchImage sort of

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I need to stretch various sized bitmaps to fill a PictureBox.
PictureBoxSizeMode.StretchImage sort of does what I need but can’t think of a way to properly add text or lines to the image using this method. The image below is a 5×5 pixel Bitmap stretched to a 380×150 PictureBox.

using pictureBox.SizeMode = PictureBoxSizeMode.StretchImage

pictureBox.SizeMode = PictureBoxSizeMode.StretchImage;
pictureBox.Image = bmp;

I tried adapting this example and this example this way

using (var bmp2 = new Bitmap(pictureBox.Width, pictureBox.Height))
using (var g = Graphics.FromImage(bmp2))
{
    g.InterpolationMode = InterpolationMode.NearestNeighbor;
    g.DrawImage(bmp, new Rectangle(Point.Empty, bmp2.Size));
    pictureBox.Image = bmp2;
}

but get this

using g.DrawImage(bmp, new Rectangle(Point.Empty, bmp2.Size))

What am I missing?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:32:37+00:00Added an answer on May 26, 2026 at 12:32 pm

    It appears you’re throwing away the bitmap (bmp2) you’d like to see in your picture box! The using block from the example you posted is used because the code no longer needs the Bitmap object after the code returns. In your example you need the Bitmap to hang around, hence no using-block on the bmp2 variable.

    The following should work:

    using (bmp)
    {
        var bmp2 = new Bitmap(pictureBox.Width, pictureBox.Height);
        using (var g = Graphics.FromImage(bmp2))
        {
            g.InterpolationMode = InterpolationMode.NearestNeighbor;
            g.DrawImage(bmp, new Rectangle(Point.Empty, bmp2.Size));
            pictureBox.Image = bmp2;
        }
    }
    
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