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Home/ Questions/Q 8196201
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T05:24:16+00:00 2026-06-07T05:24:16+00:00

I need to translate vertices by an X and a Y value. I have

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I need to translate vertices by an X and a Y value. I have tried the code below with a uniform of the translation I want but it doesn’t work.

translationX and translationY were assigned to uniforms with code similar to:

int my_value_loc = glGetUniformLocation(shader, "translationX");
glUniform1f(my_value_loc, 10.0f);

Here is my shader:

#version 330
uniform float translationX;
uniform float translationY;
void main(){
    gl_Position=vec4(vVertex.x+translationX, vVertex.y+translationY, 0.0,
}
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  1. Editorial Team
    Editorial Team
    2026-06-07T05:24:18+00:00Added an answer on June 7, 2026 at 5:24 am

    I’d prefer sending a translation matrix.

    shader code:

    uniform mat4 trans;
    attribute vec3 vertex;
    
    void main()
    {
        gl_Position = trans * vec4(vertex, 1.0);
    }
    
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