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Home/ Questions/Q 8906053
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Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T02:33:08+00:00 2026-06-15T02:33:08+00:00

I needed to aid authentication headers for my audio files i was grabbing from

  • 0

I needed to aid authentication headers for my audio files i was grabbing from a external server. So now im trying to use ajax, i can grab the files fine, but i cant set them as the media source for my player. How do you approach setting a ajax loaded file as a audio source?

EDIT

Ended up fixing it in case someone comes back this way.

if (this.mAudioPlayer.canPlayType("audio/mpeg")) {
    this.mExtension = '.mp3';
}else if (this.mAudioPlayer.canPlayType("audio/ogg")) {
    this.mExtension = '.ogg';
} else if (this.mAudioPlayer.canPlayType("audio/mp4")) {
    this.mExtension = '.m4a'; 
}

this.CreateAudioData = function() {

    //downloading audio for use in data:uri
    $.ajax({
        url: aAudioSource + this.mExtension + '.txt',
        type: 'GET',
        context: this,
        async: false,
        beforeSend: function(xhr) {xhr.setRequestHeader('Authorization', window.userId);},
        success: this.EncodeAudioData,
        error: function(xhr, aStatus, aError) { HandleError('Audio Error: ' + aStatus); }
    });
};

this.EncodeAudioData = function(aData) {
    //this.mAudioData = base64_encode(aData);
    this.mAudioData = aData;

    if (this.mExtension == '.m4a') {
        Debug("playing m4a");
        this.mAudioSrc = "data:audio/mp4;base64," + this.mAudioData;
    } else if (this.mExtension == '.ogg') {
        Debug("playing ogg");
        this.mAudioSrc = "data:audio/ogg;base64," + this.mAudioData;
    } else if (this.mExtension == '.mp3') {
        Debug("playing mp3");
        this.mAudioSrc = "data:audio/mp3;base64," + this.mAudioData;
    }

};

this.play = function() {

    if (this.mAudioPlayer.src != this.mAudioSrc) {
        this.mAudioPlayer.src = this.mAudioSrc;
    }
    this.mAudioPlayer.load();
    this.mAudioPlayer.play();
};

Had to do asynch:false, otherwise i would get a small chunk of the audio instead of all of it. Though removing the asynch made debugging easier in the end.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T02:33:09+00:00Added an answer on June 15, 2026 at 2:33 am
    if (this.mAudioPlayer.canPlayType("audio/mpeg")) {
        this.mExtension = '.mp3';
    }else if (this.mAudioPlayer.canPlayType("audio/ogg")) {
        this.mExtension = '.ogg';
    } else if (this.mAudioPlayer.canPlayType("audio/mp4")) {
        this.mExtension = '.m4a'; 
    }
    
    this.CreateAudioData = function() {
    
    //downloading audio for use in data:uri
    $.ajax({
        url: aAudioSource + this.mExtension + '.txt',
        type: 'GET',
        context: this,
        async: false,
        beforeSend: function(xhr) {xhr.setRequestHeader('Authorization', window.userId);},
        success: this.EncodeAudioData,
        error: function(xhr, aStatus, aError) { HandleError('Audio Error: ' + aStatus); }
      });
    };
    
    this.EncodeAudioData = function(aData) {
      //this.mAudioData = base64_encode(aData);
      this.mAudioData = aData;
    
      if (this.mExtension == '.m4a') {
        Debug("playing m4a");
        this.mAudioSrc = "data:audio/mp4;base64," + this.mAudioData;
      } else if (this.mExtension == '.ogg') {
        Debug("playing ogg");
        this.mAudioSrc = "data:audio/ogg;base64," + this.mAudioData;
      } else if (this.mExtension == '.mp3') {
        Debug("playing mp3");
        this.mAudioSrc = "data:audio/mp3;base64," + this.mAudioData;
      }
    
    };
    
    this.play = function() {
    
       if (this.mAudioPlayer.src != this.mAudioSrc) {
           this.mAudioPlayer.src = this.mAudioSrc;
       }
        this.mAudioPlayer.load();
        this.mAudioPlayer.play();
    };
    

    Had to do asynch:false, otherwise i would get a small chunk of the audio instead of all of it. Though removing the asynch made debugging easier in the end.

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