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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T21:11:25+00:00 2026-05-25T21:11:25+00:00

I never developed in Cocos2D. However, this animated app is not easy to make

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I never developed in Cocos2D. However, this animated app is not easy to make with regular UIView animation and CAAnimation.

I want a number of UIImageView’s (from 1 to 30) to float around the screen with the certain path and I want them to be responsive for touch (they would do some animation when touched). I also need them to go back and forth the screen (new path would be calculated) when they are touched or reach the edge of screen. It’s important to retrieve X and Y position of each element whenever needed.

Question is: what Cocos2D classes are best looking at (for a beginner) to make that happen? I’ve tried UIView animation and CAAnimation but I came across some difficulties so I have a feeling Cocos2D may bring better results. Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-25T21:11:26+00:00Added an answer on May 25, 2026 at 9:11 pm

    Yes, cocos2d makes it much easier. You want to create a CCSprite with the initWithFile: method. Example:

    CCSprite *mySprite = [CCSprite initWithFile:@"fire.png"];
    [self addChild:mySprite];
    

    Where fire.png has been added to the project and self is the scene instance.

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