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Home/ Questions/Q 897005
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T14:49:12+00:00 2026-05-15T14:49:12+00:00

I normally program on Windows, but I got a macbook pro from my school,

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I normally program on Windows, but I got a macbook pro from my school, so I’m trying to make an OpenGL app for OSX. I downloaded and installed XCode, but I have no clue how to get a simple OpenGL app going. I would prefer not to use Objective-C, but I definitely don’t want to use GLUT. Can someone point me in the right direction?

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  1. Editorial Team
    Editorial Team
    2026-05-15T14:49:12+00:00Added an answer on May 15, 2026 at 2:49 pm

    The biggest difference between OpenGL on OS X compared to pretty much everything else is the location of the header files. On OS X:

    #include <OpenGL/gl.h>
    #include <OpenGL/glu.h>
    #include <GLUT/glut.h>
    

    If you want to stay away from Objective-C/Cocoa and GLUT you can try SDL which is a cross platform gaming library (windows, 2D graphics, sound, input, etc.).

    Edit: forgot about the compiler flags, which mipadi posted, namely:

    -framework OpenGL
    
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