I normally program on Windows, but I got a macbook pro from my school, so I’m trying to make an OpenGL app for OSX. I downloaded and installed XCode, but I have no clue how to get a simple OpenGL app going. I would prefer not to use Objective-C, but I definitely don’t want to use GLUT. Can someone point me in the right direction?
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The biggest difference between OpenGL on OS X compared to pretty much everything else is the location of the header files. On OS X:
If you want to stay away from Objective-C/Cocoa and GLUT you can try SDL which is a cross platform gaming library (windows, 2D graphics, sound, input, etc.).
Edit: forgot about the compiler flags, which mipadi posted, namely: