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Home/ Questions/Q 3497952
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T12:26:05+00:00 2026-05-18T12:26:05+00:00

I notice when submitting a Universal app to the app store, there are various

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I notice when submitting a Universal app to the app store, there are various screen resolutions to support. I think iPhone/iPod: 320×460, 320×480, 640×960 and iPad 768×1024.

When I specify Universal app development in Xcode, the simulator has a resolution of 320×480. To view 768×1024 screen resolution, I can change the target setting to iPad, but how to test 320×460 and 640×960 resolutions?

My default solution is to target iPad, and manually hack my code, e.g.: SCREEN_WIDTH=640, SCREEN_HEIGHT=960; but surely there should be a setting on the simulator for this!?

In a related question, is there any way to get screen captures off the simulator (apart from command-shift-3 and cropping the resulting image)?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-18T12:26:06+00:00Added an answer on May 18, 2026 at 12:26 pm

    640×960 is an iPhone 4. You can simply select “iPhone 4” in the simulator device menu. You’ll notice everything is twice as big (unless your computer has a small screen).

    The iPhone 4 will still say its screen is 320×480 according to [[UIScreen mainScreen] applicationFrame].size see here for a discussion.

    460×320 is the standard iPhone/iPod Touch screen minus the size of the status bar. You don’t need to support it separately from 480×320.

    Note: The “iPhone 4” option has been renamed “iPhone (Retina)” in recent simulator versions.

    I don’t think there is a better way to get screen captures off the simulator.

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