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Home/ Questions/Q 983617
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T04:53:12+00:00 2026-05-16T04:53:12+00:00

I noticed that when I’m loading a texture, it might change the current drawing

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I noticed that when I’m loading a texture, it might change the current drawing color, depending on the texture’s color. For example after executing

glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, info.biWidth,
    info.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE,bitmap);
glTexParameterf(GL_TEXTURE_2D,
    GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,
    GL_TEXTURE_MAG_FILTER, GL_LINEAR);

all consecutive polygons drawn to the screen will have a color depending on the texture image loaded.

Is that standard? I didn’t find this behavior documented.

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  1. Editorial Team
    Editorial Team
    2026-05-16T04:53:13+00:00Added an answer on May 16, 2026 at 4:53 am

    Yes, it’s how it works, remember that GL is a state machine, so you left the texture bound (and probably enabled), so when drawing it used the first pixel (assuming you didn’t provide any texture coordinates) to color the primitive.

    To solve it, disable texturing when you don’t want texturing, you can do it with:

    glDisable(GL_TEXTURE_2D);
    
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