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Home/ Questions/Q 6128133
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T16:35:32+00:00 2026-05-23T16:35:32+00:00

I occasionally heard the keywords marshalling, style recalculation, IO, reflows, painting, etc. in context

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I occasionally heard the keywords marshalling, style recalculation, IO, reflows, painting, etc. in context of web browsers. Can someone who knows these well put it simple? What are the responsibilities of each and how do they work together, if at all?

For example, this is what IE blog has to say about performance: http://blogs.msdn.com/b/ie/archive/2010/09/14/performance-what-common-benchmarks-measure.aspx

Here’s a picture of what V8 test actually tests: enter image description here

I wonder what all of these really mean. I have never heard of any explanation of Marshalling and Formatting and so on. I assume display is rendering/painting and layout is reflow.

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:35:33+00:00Added an answer on May 23, 2026 at 4:35 pm

    On that exact same page which you link to there’s a link to a page that describes the various subsystems.

    I quote:

    Here’s a brief overview of these subsystems in the order they’re
    encountered when you load a web site:

    Networking: The first subsystem generally encountered is networking.
    The networking subsystem is responsible for all communication between
    the client and server, including local caching of web content. The
    networking subsystem is generally gated on the performance of the
    user’s network

    HTML: As HTML documents are downloaded from the server they’re passed
    to an HTML subsystem which parses the document, initiates additional
    downloads in the networking subsystem, and creates a structural
    representation of the document. Modern browsers also contain related
    subsystems which are used for XHTML, XML and SVG documents.

    CSS: When CSS is encountered, whether that’s inside an HTML document
    or a CSS document, it’s passed to a CSS subsystem which parses the
    style information and creates a structural representation that can be
    referenced later.

    Collections: HTML documents often contain metadata, for example the
    information described in the document head or the attributes applied
    to an element. The collections subsystem is responsible for storing
    and accessing this metadata.

    JavaScript: When script is encountered, it’s passed directly to the
    JavaScript subsystem which is responsible for executing that script.
    The JavaScript subsystem is probably the most well-known of the
    browser subsystems thanks to the visibility it has received over the
    last few years.

    Marshaling: Because most JavaScript engines are not directly
    integrated into the browser, there is a communication layer between
    the browser and the script engine. Passing information through this
    communication layer is generally referred to as marshaling.

    Native OM: JavaScript interacts with the document through the Document
    Object Model API’s. These API’s are generally provided through a
    subsystem which knows how to access and manipulate the document and is
    the primary interaction point between the script engine and the
    browser.

    Formatting: Once the document is constructed, the browser needs to
    apply the style information before it can be displayed to the user.
    The formatting subsystem takes the HTML document and applies styles.

    Block Building: CSS is a block based layout system. After the document
    is styled, the next step is to construct the rectangular blocks that
    will be displayed to the user. This process determines things like the
    size of the blocks and is tightly integrated with the next stage –
    layout.

    Layout: Now that the browser has styled the content and constructed
    the blocks, it can go through the process of laying out the content.
    The layout subsystem is responsible for this algorithmically complex
    process.

    Rendering: The final stage of the process occurs inside the rendering
    subsystem where the final content is displayed to the user. This
    process is often referred to as “drawing to the screen” and may occur
    on the CPU, the GPU, or a combination of both.

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