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Home/ Questions/Q 7533821
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T05:50:18+00:00 2026-05-30T05:50:18+00:00

I often see questions like this one and there are multiple solutions. I’m trying

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I often see questions like this one and there are multiple solutions. I’m trying to come up with something short that can be reusable. My question is, given the following code, do I need to clearTimeout() and where to do it? And also, anything you would improve? How good or bad is this piece of code for performance?
http://jsfiddle.net/elclanrs/fQX8M/15/

var fade1by1 = function ($elms, props) {

    props = props || {};
    props.delay = props.delay || 1; // s
    props.speed = props.speed || 400; // ms
    props.ease = props.ease || 'linear';

    for (var i=0, d=0, l=$elms.length; i<l; i++, d+=props.delay*1000) {
        (function (i, d) {
            // Using `delay()` instead of `setTimeout()`
            // as Alexander suggested
            $elms.eq(i).delay(d).fadeIn(props.speed, props.ease);
        })(i, d);
    }
};
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  1. Editorial Team
    Editorial Team
    2026-05-30T05:50:20+00:00Added an answer on May 30, 2026 at 5:50 am

    I don’t think you need to window.clearTimeout since it does not seem like you want to stop the animation. If you are still undecided then what about using .delay, it clearly uses window.setTimeout also.

    var fade1by1 = function ($elms, speed) {
        speed = speed || 1; // Seconds
        for (var i=0, s=0, l=$elms.length; i<l; i++, s+=speed*1000) {
            $elms.eq(i).delay(s).fadeIn('slow');
        }
    };
    

    See it in action here.

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