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Home/ Questions/Q 6350433
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T21:48:31+00:00 2026-05-24T21:48:31+00:00

I read from Inside The C++ Object Model that the type_info object is often

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I read from “Inside The C++ Object Model” that the type_info object is often stored at the first slot of the virtual table. However, I iterated the members in the virtual table:

class Base {
public:
    virtual void f() { cout << "Base::f" << endl; }
    virtual void g() { cout << "Base::g" << endl; }
    virtual void h() { cout << "Base::h" << endl; }
};

typedef void(*Fun)(void);

Base b;

(Fun)*((int*)*(int*)(&b)+0); // Base::f()
(Fun)*((int*)*(int*)(&b)+1); // Base::g()
(Fun)*((int*)*(int*)(&b)+2); // Base::h()

As you see from the last three lines, I can’t find type_info at all.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T21:48:32+00:00Added an answer on May 24, 2026 at 9:48 pm

    There is no cross-compiler way to get at the type_info from the address of an object. Nor would you expect there to be; the way to get a type_info is using a specific C++ keyword: typeid.

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