Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3271318
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T18:43:02+00:00 2026-05-17T18:43:02+00:00

I read recently, in an article on game programming written in 1996, that using

  • 0

I read recently, in an article on game programming written in 1996, that using global variables is faster than passing parameters.

Was this ever true, and if so, is this still true today?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T18:43:03+00:00Added an answer on May 17, 2026 at 6:43 pm

    Short answer – No, good programmers make code go faster by knowing and using the appropriate tools for the job, and then optimizing in a methodical way where their code does not meet their requirements.

    Longer answer – This article, which in my opinion is not especially well-written, is not in any case general advice on program speedup but ’15 ways to do faster blits’. Extrapolating this to the general case is missing the writer’s point, whatever you think of the merits of the article.

    If I was looking for performance advice, I would place zero credence in an article that does not identify or show a single concrete code change to support the assertions in the sample code, and without suggesting that measuring the code might be a good idea. If you are not going to show how to make the code better, why include it?

    Some of the advice is years out of date – FAR pointers stopped being an issue on the PC a long time ago.

    A serious game developer (or any other professional programmer, for that matter) would have a good laugh about advice like this:

    You can either take out the assert’s
    completely, or you can just add a
    #define NDEBUG when you compile the final version.

    My advice to you, if you really wish to evaluate the merit of any of these 15 tips, and since the article is 14 years old, would be to compile the code in a modern compiler (Visual C++ 10 say) and try to identify any area where using a global variable (or any of the other tips) would make it faster.

    [Just joking – my real advice would be to ignore this article completely and ask specific performance questions on Stack Overflow as you hit issues in your work that you cannot resolve. That way the answers you get will be peer reviewed, supported by example code or good external evidence, and current.]

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I recently read a discussion regarding whether managed languages are slower (or faster) than
I recently read Object Oriented Exception Handling in Perl Perl.com article. Is there any
Recently, I read an article entitled SATA vs. SCSI reliability . It mostly discusses
I recently read a nice post on using StringIO in Ruby. What the author
I recently read somewhere that writing a regexp to match an email address, taking
I recently read this thread on MSDN . So I was thinking of using
I recently read a question on here about static and dynamic linking, which reminded
I recently read Ayende's blog post on automatic registration working with XML Configuration. I
I've recently read the Yahoo manifesto Best Practices for Speeding Up Your Web Site
Ever wonder what wikipedia's database schema looks like? I recently read this thread from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.