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Editorial Team
Asked: May 17, 20262026-05-17T16:34:26+00:00 2026-05-17T16:34:26+00:00

I read this answer, and it just confused me: TicTacToe AI Making Incorrect Decisions

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I read this answer, and it just confused me: TicTacToe AI Making Incorrect Decisions

Could somebody help me understand how I could apply this to Tictactoe?

  1. How would I “work my way up through the tree?
  2. How do I even create a tree of moves?

Note: I currently have a Board class which stores state about the game (e.g. Is the game complete with the current moves?, Is there a winner?, etc.) Each move on the current board is stored as 1 – 9 (top left to bottom right in rows). I can make copies of the current board state with ease. I can return a list of current moves for “X” and “O”, as well as available moves from a Board.

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  1. Editorial Team
    Editorial Team
    2026-05-17T16:34:27+00:00Added an answer on May 17, 2026 at 4:34 pm

    Solving Tic-Tac-Toe: Game Tree Basics
    Category: Game Theory
    Posted on: July 30, 2008 11:38 AM, by Mark C. Chu-Carroll

    alt text

    The picture pretty much says it all, but here is a link to the blog post:
    http://scienceblogs.com/goodmath/2008/07/30/solving-tictactoe-game-tree-ba/

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