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Home/ Questions/Q 1090793
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:25:29+00:00 2026-05-16T23:25:29+00:00

I realize that what counts as premature optimization has a subjective component, but this

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I realize that what counts as premature optimization has a subjective component, but this is an empirical or best-practices question.

When programming for iOS, should I prefer using struct and typedefs where the object has no “behavior” (methods, basically)? My feeling is that the struct syntax is a bit strange for a non-C person, but that it should be WAY lower profile. Then again, testing some cases with 50K NSObject instances, it doesn’t seem bad (relative, I know). Should I “get used to it” (use structs where possible) or are NSObject instances okay, unless I have performance problems?

The typical case would be a class with two int member variables. I’ve read that using a struct to hold two NSString instances (or any NSObject subclass) is a bad idea.

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:25:29+00:00Added an answer on May 16, 2026 at 11:25 pm

    Go with regular objects until you hit a measurable performance bottleneck. I’ve used high-level code even in tight game loops without problems – messaging, collection classes, autorelease pools, no problems.

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