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Home/ Questions/Q 6690673
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T05:39:52+00:00 2026-05-26T05:39:52+00:00

I realize the question seems very broad and subjective, but I’m mostly looking for

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I realize the question seems very broad and subjective, but I’m mostly looking for suggestions on a platform choice so that I don’t paint myself into a corner later on (I’m more familiar with client-side programming, so excuse the lack of proper server jargon).

First: I am building a game. It will be multiplayer, with some real time interaction between players. Obviously, I’m not talking FPS, or even at the scale of a RTS, but something similar to what the Google Channel API does in terms of messaging.

I’m looking for the best Server/Client pairing.

Now, I’ve come to the realization as a result of my day job, that C# has become by far my best language. I’m also getting very familiar with WPF, so Silverlight seems like a natural extension of that understanding.

From what I can find search-wise, Silverlight is not a popular Facebook app platform. Is there a reason for this?

What’s the “standard” client-server pairing? Is it Flash for the front end, what’s the back end?

Does anyone have a favorite pairing? Easy to prototype/dev test?

Is there a good clientside platform choice that has an open source game engine, and can also reach a majority of browsers (i.e. the iPad as well as desktops)?

Edit: I have also stumbled upon the Windows Azure Social Toolkit. Anybody have an opinion on using that as a starting place?
http://watgames.codeplex.com/

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  1. Editorial Team
    Editorial Team
    2026-05-26T05:39:53+00:00Added an answer on May 26, 2026 at 5:39 am

    Most social games use Flash for the front end because of its market saturation, roughly 98% right now. If you use anything else, you will lose potential users for two reasons: 1) some users cannot install the platform you want to use (e.g. a work computer with no administrator access) and 2) some users can, but they don’t want to install the platform you want to use.

    As for the back-end, there is no “standard” and is more a matter of taste and preference. Use what you’re most comfortable with and prefer to code in.

    Just make sure whatever back-end architecture you choose allows you to add more application servers and database servers without having to bring the game down. The easiest solution is probably distributed key-value databases (e.g. Cassandra) for this.

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