I really like the message passing primitives that D implements. I have only seen examples of message passing within a program though. Is there support for distributing the messages over e.g. a network?
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
The message passing functions are in std.concurrency, which only deals with threads. So, the type of message passing used to pass messages between threads is for threads only. There is no RMI or anything like that in Phobos. That’s not to say that we’ll never get something like that in Phobos (stuff is being added to Phobos all the time), but it doesn’t exist right now.
There is, however, the std.socket module which deals with talking to sockets, which is obviously network-related. I haven’t used it myself, but it looks like it sends and receives
void[]. So, it’s not as nice as sending immutable objects around like you do with std.concurrency, but it does allow you to do network communication via sockets and presumably in a much nicer manner than if you were using C calls directly.