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Home/ Questions/Q 3601048
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T20:34:21+00:00 2026-05-18T20:34:21+00:00

I recently got started trying to use SFML. For some reason my simple program

  • 0

I recently got started trying to use SFML. For some reason my simple program will not render the window. I’ve tried throwing everything into main to see if there was an error in my code that had to do with multiple files etc. but to no avail.

I’ll launch my program and nothing will appear.

What’s the problem?

//main.h
#ifndef MAIN_H
#define MAIN_H

#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>

#include <iostream>
#include <fstream>

using namespace std;
using namespace sf;

class game
{
    public:
    void startLoop(int SCREEN_W, int SCREEN_H, string SCREEN_NAME);
    void log(const string logging);

    game()
    {
        QUIT = false;

        pendingFile.open("Log.txt", ios::out);
        pendingFile << "---Brain Bread Log---";
    }

    ~game()
    {
        pendingFile.close();
    }

    private:
    bool QUIT;
    ofstream pendingFile;
};

#endif


//main.cpp
#include "main.h"

void game::log(const string logging)
{
    pendingFile << logging;
}

void game::startLoop(int SCREEN_W, int SCREEN_H, string SCREEN_NAME)
{
    Window Game(VideoMode(SCREEN_W, SCREEN_H, 32), SCREEN_NAME);
    while(QUIT == false)
    {
        Game.Display();
    }
}


int main(int argc, char* argv[])
{
    game gameObj;

    gameObj.startLoop(800, 600, "Brain Bread");

    return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T20:34:22+00:00Added an answer on May 18, 2026 at 8:34 pm

    I tried your code and it behaves exactly as I expect it to – that is to say that an iconless window with a black body pops up and it doesn’t respond to events. Is that what you’re getting? If not, you might need to rebuild SFML.

    You might want to try introducing event-handling so that your startLoop looks more like this:

    void game::startLoop(int SCREEN_W, int SCREEN_H, string SCREEN_NAME)
    {
        // Init stuff
    
        while (Game.IsOpened())
        {
            sf::Event newEvent;
    
            while (Game.GetEvent(newEvent))
            {
                // Process event
            }
    
            // Do graphics stuff
    
            Game.Display();
        }
    }
    
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