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Home/ Questions/Q 6166527
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T22:21:13+00:00 2026-05-23T22:21:13+00:00

I recently read that simply switching the render targets of a framebuffer object is

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I recently read that simply switching the render targets of a framebuffer object is much faster than switching framebuffer object.

As extreme as it sounds, does this this mean I should only ever use one framebuffer object and only switchout it’s targets?

EDIT: I changed ‘swapping’ to ‘switching’ to avoid confusion. By switching I mean binding a new framebuffer in place of the old one. Not to be confused with the SwapBuffers() call used to swap the front- and backbuffers.

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  1. Editorial Team
    Editorial Team
    2026-05-23T22:21:14+00:00Added an answer on May 23, 2026 at 10:21 pm

    EDIT: this answer is probably wrong. Read the comments below.

    It’s faster to switch framebuffer-attachable textures than switching between framebuffers (FBOs). More here http://www.songho.ca/opengl/gl_fbo.html

    There are limits to how many attachments a FBO can have though.

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