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Editorial Team
Asked: May 12, 20262026-05-12T14:54:40+00:00 2026-05-12T14:54:40+00:00

I recently started learning DirectX/Windows, and the book I’m learning from had the code

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I recently started learning DirectX/Windows, and the book I’m learning from had the code

d3d = Direct3DCreate9(D3D_SDK_VERSION);
if(d3d == NULL)
    //catch error &c.

My question is: What would cause an error in this line, that is different than what would cause an error in another line (say, for example, int num = 42)?

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  1. Editorial Team
    Editorial Team
    2026-05-12T14:54:41+00:00Added an answer on May 12, 2026 at 2:54 pm
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (d3d == NULL)
    

    This is an error or not according to the meaning you give to the return value of Direct3DCreate9, i.e. depending on the specification of the function. I’ve written many pointer-returning functions for which NULL as a return value was not an erroneous situation.

    So, do not equate “a function returning NULL” to “an error”. An unambiguous error is a crash (technically, undefined behaviour) in your code, like if d3d is indeed NULL and later you dereference it.

    int num = 42;
    

    Here you are declaring an int variable called num and initializing it with a value of 42. What kind of error can you think of? Obviously, num will never “be NULL”, if that bothers you. 42 may be a correct value or an error, depending on the context.

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