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Home/ Questions/Q 7044803
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T02:27:11+00:00 2026-05-28T02:27:11+00:00

I recently switched from using NSTimer to CVDisplayLink to redraw my OpenGL animation, but

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I recently switched from using NSTimer to CVDisplayLink to redraw my OpenGL animation, but i’ve got a little problem making it work with ARC switched on:

/*
 * This is the renderer output callback function.
 */
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
{
  // now is the time to render the scene
  [((__bridge BDOpenGLView*)displayLinkContext) setNeedsDisplay:YES];
  // always succeeds, because we don't actually do anything here anyway
  return kCVReturnSuccess;
}

The display link callback function has to be written in C, to be used as a parameter for

// set the renderer output callback function
CVDisplayLinkSetOutputCallback(displayLink, &displayLinkCallback, (__bridge void*)self);

So i can’t use self within in the callback, but using ((__bridge BDOpenGLView*) displayLinkContext) produces a memory leak:

objc[29390]: Object 0x1001b01f0 of class NSConcreteMapTable autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug

I read, that i have to set up an NSAutoreleasePool myself, but i can’t with ARC switched on.

Am i missing something?

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:27:12+00:00Added an answer on May 28, 2026 at 2:27 am

    Surround the code with the new @autoreleasepool block:

    @autoreleasepool {
      // your c callback code here
    }
    
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