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Home/ Questions/Q 9319755
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Editorial Team
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Editorial Team
Asked: June 19, 20262026-06-19T03:27:48+00:00 2026-06-19T03:27:48+00:00

I rotate a vector using the following code: var newVectorX = Math.Cos(step) * normalizedVector.X

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I rotate a vector using the following code:

   var newVectorX = Math.Cos(step) * normalizedVector.X 
                                 - Math.Sin(step) * normalizedVector.Y;

                var newVectorY = - Math.Sin(step) * (normalizedVector.X )
                                 + Math.Cos(step) * normalizedVector.Y;

I tried to create a 2×2 matrix so I just can multiply my normalized vector with the matrix. The result would be the new rotated vector instead the coordinates.

rotation matrix

Unfortunately System.Windows.Media.Matrix doesn’t support 2×2 matrices. I couldn’t find any implementation of this rotation matrix so far. How would you implement this?

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  1. Editorial Team
    Editorial Team
    2026-06-19T03:27:49+00:00Added an answer on June 19, 2026 at 3:27 am

    Actually, System.Windows.Media.Matrix is exactly what you need. While it may seem that you want a 2×2 matrix, using a 3×3 matrix allows for translations too. Just use a System.Windows.Media.Matrix and ignore the part you don’t need.

    Matrix rotate = Matrix.Identity;
    rotate.Rotate(step * 180 / Math.PI);    // Rotate() takes degrees
    Vector newVector = rotate.Transform(normalizedVector);
    
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