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Home/ Questions/Q 6213447
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T06:41:53+00:00 2026-05-24T06:41:53+00:00

I rotating some bitmap data in AS3. When ever I start rotating the bitmap

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I rotating some bitmap data in AS3. When ever I start rotating the bitmap the corners get cut off. I’m trying figure out what size the bitmap should be to fit the newly rotated bitmap.

The code Im currently using

var point:Point=new Point(BMPHolder.x+BMPHolder.width/2,BMPHolder.y+BMPHolder.height/2);
var RotateMatrix:Matrix = new Matrix();
var radains:Number = 45 * (Math.PI/180);

myMatrix.tx -= point.x;
myMatrix.ty -= point.y;
myMatrix.rotate(radains);
myMatrix.tx += point.x;
myMatrix.ty += point.y;

preApply = new BitmapData (BMPHolder.width,AdjustY, false);
preApply.draw(BMPHolder,myMatrix, null, null, null, false);

With the help of the answer i was able to get this working. This is the code I had to add.

       //Anchor point.
        xArray.push(0);
        yArray.push(0);

        xArray.push((BMPHolder.width * Math.cos(radains)) - (BMPHolder.height * Math.sin(radains)));
        yArray.push((BMPHolder.width * Math.sin(radains)) + (BMPHolder.height * Math.cos(radains)));

        xArray.push((BMPHolder.width * Math.cos(radains)) - (BMPHolder.y * Math.sin(radains)));
        yArray.push((BMPHolder.width * Math.sin(radains)) + (BMPHolder.y * Math.cos(radains)));

        xArray.push((BMPHolder.x * Math.cos(radains)) - (BMPHolder.height * Math.sin(radains)));
        yArray.push((BMPHolder.x * Math.sin(radains)) + (BMPHolder.height * Math.cos(radains)));


        var NewWidth:Number = MaxValue(xArray) - MinValue(xArray);
        var NewHeight:Number = MaxValue(yArray) - MinValue(yArray);

        myMatrix.tx -= point.x;
        myMatrix.ty -= point.y;
        myMatrix.rotate(radains);

        myMatrix.tx += Math.abs(NewWidth/2);
        myMatrix.ty += Math.abs(NewHeight/2);

I’m assuming that I could have used the matrix to find all the points but I just did it by hand to keep my sanity. Thanks again

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T06:41:54+00:00Added an answer on May 24, 2026 at 6:41 am

    Rotate your corner points, and then extract the maximum and minimum x and y values from the set of rotated points. You can then use those to compute the minimum size bitmap to hold the data. You’ll want to something like the folioing pseudocode:

    points = [[0,0], [0,height], [width,0], [width, height]]
    points = xform(points, myMatrix)
    minx = min(xcoords(points))
    maxx = max(xcoords(points))
    miny = min(ycoords(points))
    maxy = max(ycoords(points))
    
    newwidth = maxx - minx
    newheight = maxy - miny
    

    You will then need to translate your rotated bitmap by minx, miny to put it in the right spot.

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