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Home/ Questions/Q 4126204
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T23:58:12+00:00 2026-05-20T23:58:12+00:00

I run my game on linux system of TV, when I exit game, the

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I run my game on linux system of TV, when I exit game, the system will crash.

from the output log, I know my game has been quite, but system crash following.

the main function like below:

int main(int argc, char** argv)
{
 ......

 SDL_Quit();

 printf("Log: exit end. \n);// it's printed on console
 return 0;
}

I can find the output log about Log: exit end. So the game has been exit right?

I found the game exit will only crash after create threads.

Here is the run function in thread below:

   while ( pThread->m_running )
    {
        string str;
        string cmdStr;

        if ( pThread->GetSendMsg(str, cmdStr) )
        {
            string returnStr = Connection::DealHttpSendMsg( str, cmdStr );

            pThread->AddReturnMsg( returnStr ); 

            haveData = true;
        }
        else
        {
            SDL_Delay(100);

            haveData = false;
        }
    }

My question is that if the m_running is alway true. so when I exit the game, the thread is still running. Will it cause the crash?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T23:58:13+00:00Added an answer on May 20, 2026 at 11:58 pm

    It will if that thread tries to access resources that are being simultaneously destroyed by the main thread.

    Just quitting the app won’t crash it if you have a worker thread that does nothing.

    #include <stdio.h>
    #include <unistd.h>
    #include <pthread.h>
    
    void* run_me(void*)
    {
        while (1) 
        { 
           printf("Sleeping..\n");
           sleep(1);
        }
    }
    
    int main()
    {
        pthread_t my_thread;
    
        pthread_create(&my_thread, NULL, &run_me, NULL);
        sleep(2);
    
        return 0;
    }
    
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