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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T16:31:43+00:00 2026-05-24T16:31:43+00:00

I saw some game using textures such as 256×512, is this standard opengl feature?

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I saw some game using textures such as 256×512, is this standard opengl feature? and is it supported by all drivers?

I’ve had the impression that both width and height must be same size (and power of two). But can they really be different size (but still power of two) ?

Edit: also i would like to know that is there any performance differences with 512×128 vs 256×256 (same memory use) ?

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  1. Editorial Team
    Editorial Team
    2026-05-24T16:31:44+00:00Added an answer on May 24, 2026 at 4:31 pm

    Check the spec or the docs:

    For power-of-two textures and ignoring borders width = 2^n and height = 2^m, where n and m can be different numbers.

    width or height cannot exceed GL_MAX_TEXTURE_SIZE.

    As far as performance goes you can’t really know ahead of time if a given GL implementation uses linear or tiled texture representations internally. A tiled implementation won’t really care if you have a 1024×16 or 16×1024 texture, since all the caches see are little (for example) 16×16 chunks of texels. A linear implementation will have a much better cache hit rate on a 16×1024 texture than a 1024×16, assuming row-major storage.

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