Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3996788
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T07:19:19+00:00 2026-05-20T07:19:19+00:00

I saw the below statement in Java Specifications. Programs where threads hold (directly or

  • 0

I saw the below statement in Java Specifications.

Programs where threads hold (directly
or indirectly) locks on multiple
objects should use conventional
techniques for deadlock avoidance,
creating higher-level locking
primitives that don’t deadlock, if
necessary.

So, What are the “Conventional Techniques” to follow to avoid deadlock? I’m not pretty clear with this (not understood properly, explanation needed).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T07:19:20+00:00Added an answer on May 20, 2026 at 7:19 am

    The most common technique is to acquire resources (locks) in some consistent well-defined order.

    The following article by Brian Goetz might be helpful: http://www.javaworld.com/javaworld/jw-10-2001/jw-1012-deadlock.html

    It’s pretty old, but explains the issues well.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

What is the correct way to use signal handlers? I saw the codes below
I saw examples programs on MSDN: Asynchronous Socket as below. I've tried the program
I saw the function below that should return sign of double d. But I
I saw below thing about switch statement in c++ standard $6.4.2. Switch statement can
I'm reading a book about SQL. In that book, I saw strange query below:
I have posted an example below and the desired result . I saw a
I saw many threads with this tittle, but no one really speak about reuse
I saw the example below explained on this site and thought both answers would
I saw this implemented somewhere but basically below I'm using the textbox HTMLHelper to
While I was studying assembly code, I saw below code segment. I am a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.