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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T16:04:58+00:00 2026-05-22T16:04:58+00:00

I see many iphone games which require a connection to server. Since the number

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I see many iphone games which require a connection to server.
Since the number of clients which a single server machine can serve is limited,
I guess people use some kind of load balancing.(when you expect huge # of clients)

Any hint on how to set up load balancing would be appreciated.

Specifically, my requirement on load-balancing is
group users from same country or similar region(altitude/longitude.. this doesn’t have to be precise, it is sufficient to group users from the same country)

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  1. Editorial Team
    Editorial Team
    2026-05-22T16:04:59+00:00Added an answer on May 22, 2026 at 4:04 pm

    If you control both the client and the server, you can do it programmatically:

    1. Client logs into central server
    2. Server uses a geolocation service to identify location of client IP address
    3. Server tells client to connect to a different server
    4. Client disconnects from central server and uses the specified server

    That’s the large-scale picture. You’d also probably want to have local load-balancing for performance and redundancy within each site. This can be done using a load-balancing switch/router or round-robin DNS.

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