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Home/ Questions/Q 8724421
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T07:49:41+00:00 2026-06-13T07:49:41+00:00

I serialize the data for every player server side and it’s about 128kb in

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I serialize the data for every player server side and it’s about 128kb in size. I serialize a [255,255] array of bools which is a must for mapping, what alternatives could I use as I heard gzip would actually increase the size?

I have heard about protobuf-net but it’s undocumented and no examples exist on the internet.

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  1. Editorial Team
    Editorial Team
    2026-06-13T07:49:42+00:00Added an answer on June 13, 2026 at 7:49 am

    If you represent the booleans as bits and serialise as binary, that is only about 8 kilobyte.

    If you need is as text, serialise the binary using base64, that will make it about 12 kilobyte.

    Flatten the two dimensional array to a one dimensional array, and make a BitArray from it.

    Example:

    bool[] bools = { true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true };
    
    BitArray bits = new BitArray(bools);
    byte[] bytes = new byte[3];
    bits.CopyTo(bytes, 0);
    
    Console.WriteLine(BitConverter.ToString(bytes));
    Console.WriteLine(Convert.ToBase64String(bytes));
    

    Outut:

    FF-FF-0F
    //8P
    
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