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Home/ Questions/Q 8422997
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T03:36:44+00:00 2026-06-10T03:36:44+00:00

I started developing a game application for Android, but as I progress I decided

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I started developing a game application for Android, but as I progress I decided to switch to cross-platform environment. Performance is very important as there is some complex audio processing on the background. After few days researching the subject I came to conclusion that the most successful option is Marmalade SDK.

Now I need to decide if to use IwGame or Cocos2D-X or both for development. Both looks great and interesting. Have anyone used these and can share experience?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-10T03:36:46+00:00Added an answer on June 10, 2026 at 3:36 am

    It depends on how much your game is dependent on the game engine. Cocos2D-x is more feature reach and heavy duty game engine, contributed by many open source developers, while IwGame engine is build by an individual (or may be a team of individuals) just for marmalade.

    I’ve used Iwgame engine for 3D game camera rotation only and it was too easy to set it up and within a day I could make my game running fine. So if your needs are not high, just use IwGame .

    Physics engine like Box2D and Chipmunks are said to be better linked with Cocos2D-x, however I’ve used them separately in marmalade project and faced no problems at all. So it’s not a big deal to have a better linked physics engine.

    To work on Cocos2D-x, you’ll need to learn it first, while IwGame is not too complex to start. But once you worked with Cocos2D-x, it’ll be easier for you to work on serious projects and you’ll want to use only this.

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