I study C# and I’m trying to understand the overloaded constructor, how it works and the point using them like a chain call? Why just not have only one constructor with all necessary parameters? Below I have some helping code for a task I’m working with, and I need some help to understand the point with all this constructors. Preciate some help! Thanks!
public class Email
{
//private email
private string m_personal;
//work mail
private string m_work;
public Email()
{
}
public Email(string workMail) : this(workMail, string.Empty)
{
}
public Email(string workMail, string personalMail)
{
m_work = workMail;
m_personal = personalMail;
}
public string Personal
{
//private mail
get { return m_personal; }
set { m_personal = value; }
}
public string Work
{
get { return m_work; }
set { m_work = value; }
}
public string GetToStringItemsHeadings
{
get { return string.Format("{0,-20} {1, -20}", "Office Email", "Private Email"); }
}
public override string ToString()
{
string strOut = string.Format("{0,-20} {1, -20}", m_work, m_personal);
return strOut;
}
}
What if users of your class are only interested in some parameters? Using your example, what if somebody doesn’t have personal email? Should they pass
nullorstring.Empty? This kind of type-level knowledge is best handled by type itself.By exposing extra constructor with work email only, you’re essentially telling your class consumers “Don’t have personal email? Don’t worry, I will handle it”.
On top of that, chaining definitions naturally helps to avoid code redundancy.