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Home/ Questions/Q 4035654
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T12:07:31+00:00 2026-05-20T12:07:31+00:00

I successfully implemented a pinch a zoom of a view. However, the view doesn’t

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I successfully implemented a pinch a zoom of a view. However, the view doesn’t position itself where I wished it to be. For the stackoverflowers with an iPad, I would like my view to be centered like on the iPad Photos.app : when you pinch&zoom on an album, the photos present themselves in a view that is expanding. This view is approximately centered with the top right hand corner on the first finger and the bottom left hand finger on the other finger. I mixed it with a pan recognizer, but this way the user always has to pinch, and then pan to adjust.

Here are so graphic explanation, I could post a video of my app if that’s unclear (no secret, i’m trying to reproduce the Photos.app of the iPad…)

So for an initial position of the fingers, begining zooming :

enter image description here

This is the actual “zoomed” frame for now. The square is bigger, but the position is below the fingers

given the start position

Here is what I would like to have : same size, but different origin.x and y :

enter image description here

(sorry about my poor photoshop skills ^^)

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  1. Editorial Team
    Editorial Team
    2026-05-20T12:07:32+00:00Added an answer on May 20, 2026 at 12:07 pm

    You can get the CGPoint of the midpoint between two fingers via the following code in the method handlingPinchGesture.

    CGPoint point = [sender locationInView:self];
    

    My whole handlePinchGesture method is below.

    /*
    instance variables
    
    CGFloat lastScale;
    CGPoint lastPoint;
    */
    
    - (void)handlePinchGesture:(UIPinchGestureRecognizer *)sender {
        if ([sender numberOfTouches] < 2)
            return;
    
        if (sender.state == UIGestureRecognizerStateBegan) {
            lastScale = 1.0;
            lastPoint = [sender locationInView:self];
        }
    
        // Scale
        CGFloat scale = 1.0 - (lastScale - sender.scale);
        [self.layer setAffineTransform:
            CGAffineTransformScale([self.layer affineTransform], 
                                   scale, 
                                   scale)];
        lastScale = sender.scale;
    
        // Translate
        CGPoint point = [sender locationInView:self];
        [self.layer setAffineTransform:
            CGAffineTransformTranslate([self.layer affineTransform], 
                                       point.x - lastPoint.x, 
                                       point.y - lastPoint.y)];
        lastPoint = [sender locationInView:self];
    }
    
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