I suspect this is impossible, but thought I’d ask. Say I have a class with a method:
class A {
public:
void b(int c);
};
I can make a pointer to that member function:
void (A::*ptr)(int) = &A::b;
(someAInstance.*ptr)(123);
I can also abuse function pointers and make a pointer that takes the A argument directly (I don’t know if this is safe, but it works on my machine):
void (*ptr2)(A*, int) = (void (*)(A*, int))&A::b;
(*ptr2)(&someAInstance, 123);
What I want is to somehow curry the A argument, and create a function pointer that just takes an int, but calls the A::b method on a particular A instance I’ve predefined. The A instance will stay constant for that particular function pointer, but there may be several function pointers all pointing to the same A::b method, but using different A instances. For example, I could make a separate wrapper function:
A* someConstantA = new A;
void wrapper(int c) {
someConstantA->b(c);
}
void (*ptr3)(int) = &wrapper;
Now I can use ptr3 without knowing which particular A it’s dispatching the call to, but I had to define a special function to handle it. I need a way to make pointers for any number of A instances, so I can’t hardcode it like that. Is this in any way possible?
Edit: Should’ve mentioned, I’m trapped in C++03 land, and also can’t use Boost
If you have a sufficiently new compiler (e.g. gcc 4.2+), it should include TR1, where you could use
std::tr1::bind:It is also doable in pure C++03 without TR1, but also much more messier:
You could also write your own function objects.
Note that, in all the above cases, you need to be very careful about the lifetime of
asince that is a bare pointer. Withstd::tr1::bind, you could at least wrap the pointer in astd::tr1::shared_ptr, so that it can live just as long as the function object.