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Home/ Questions/Q 8421517
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T03:10:28+00:00 2026-06-10T03:10:28+00:00

I tend to add lots of assertions to my C++ code to make debugging

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I tend to add lots of assertions to my C++ code to make debugging easier without affecting the performance of release builds. Now, assert is a pure C macro designed without C++ mechanisms in mind.

C++ on the other hand defines std::logic_error, which is meant to be thrown in cases where there is an error in the program’s logic (hence the name). Throwing an instance might just be the perfect, more C++ish alternative to assert.

The problem is that assert and abort both terminate the program immediately without calling destructors, therefore skipping the cleanup, whereas throwing an exception manually adds unnecessary runtime costs. One way around this would creating an own assertion macro SAFE_ASSERT, which works just like the C counterpart, but throws an exception on failure.

I can think of three opinions on this problem:

  • Stick to C’s assert. Since the program is terminated immediately, it does not matter whether changes are correctly unrolled. Also, using #defines in C++ is just as bad.
  • Throw an exception and catch it in main(). Allowing code to skip destructors in any state of the program is bad practice and must be avoided at all costs, and so are calls to terminate(). If exceptions are thrown, they must be caught.
  • Throw an exception and let it terminate the program. An exception terminating a program is okay, and due to NDEBUG, this will never happen in a release build. Catching is unnecessary and exposes implementation details of internal code to main().

Is there a definitive answer to this problem? Any professional reference?

Edited: Skipping destructors is, of course, no undefined behaviour.

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  1. Editorial Team
    Editorial Team
    2026-06-10T03:10:29+00:00Added an answer on June 10, 2026 at 3:10 am

    Assertions are entirely appropriate in C++ code. Exceptions and other error handling mechanisms aren’t really intended for the same thing as assertions.

    Error handling is for when there’s a potential for recovering or reporting an error nicely to the user. For example if there’s an error trying to read an input file you may want to do something about that. Errors could result from bugs, but they could also simply be the appropriate output for a given input.

    Assertions are for things like checking that an API’s requirements are met when the API wouldn’t normally be checked, or for checking things the developer believes he’s guaranteed by construction. For example if an algorithm requires sorted input you wouldn’t normally check that, but you might have an assertion to check it so that debug builds flag that kind of bug. An assertion should always indicate an incorrectly operating program.


    If you’re writing a program where an unclean shutdown could cause a problem then you may want to avoid assertions. Undefined behavior strictly in terms of the C++ language doesn’t qualify as such a problem here, since hitting an assertion is probably already the result of undefined behavior, or the violation of some other requirement which could prevent some clean-up from working properly.

    Also if you implement assertions in terms of an exception then it could potentially be caught and ‘handled’ even though this contradicts the very purpose of the assertion.

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