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Home/ Questions/Q 9283051
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T18:31:57+00:00 2026-06-18T18:31:57+00:00

I think that this is valid code in MSVC : MyClass* pMc = &MyClass();

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I think that this is valid code in MSVC:

MyClass* pMc = &MyClass();

However, when I try to do the same thing with primitive data-types I’m getting a compilation error.

int* pInt = &int();

Error:

error C2101: '&' on constant

I have 3 questions:

  1. Why does int() give me a constant?
  2. Why does error C2101 exists in the first place? what’s wrong with getting the address of a constant?
  3. Is there a way I could declare int (or other primitive) references that point to temporary objects? (that is, without creating a local variable first)

About the 3rd question:

I do not want to do something like this:

int i = int();
int* pInt = &i;

If I’m working with references to local objects (the reasons why are irrelevant), I don’t want to have to declare each and every object twice. It’s tedious, annoying and the names would be really confusing.

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  1. Editorial Team
    Editorial Team
    2026-06-18T18:31:58+00:00Added an answer on June 18, 2026 at 6:31 pm

    I don’t know the answer to 1 (I think the error is wrong, because I’m pretty sure int() is not a constant), but

    (2) Taking the address of a temporary is illegal. Your code shouldn’t compile but it does because of a nonstandard MSVC++ extension.

    (3) Yes, use rvalue-references or const lvalue-references:

    const int& tmp = int();
    int&& tmp = int(); // same as former but isn't const
    

    The lifetime of the temporary will be prolonged until the reference goes out of scope.

    However, I hope you have a good reason for using one of the two above rather than

    int tmp;
    
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