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Home/ Questions/Q 7649365
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T10:56:48+00:00 2026-05-31T10:56:48+00:00

I think this must be an easy question for somebody who uses bitmap in

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I think this must be an easy question for somebody who uses bitmap in C++. I have my a working code in C# – how to do something simillar in C++ ?? Thanks for your codes (help) :-))

public Bitmap Visualize ()
{


  PixelFormat fmt = System.Drawing.Imaging.PixelFormat.Format24bppRgb;
  Bitmap result = new Bitmap( Width, Height, fmt );

  BitmapData data = result.LockBits( new Rectangle( 0, 0, Width, Height ), ImageLockMode.ReadOnly, fmt );
  unsafe
  {
    byte* ptr;

    for ( int y = 0; y < Height; y++ )
    {
      ptr = (byte*)data.Scan0 + y * data.Stride;

      for ( int x = 0; x < Width; x++ )
      {
          float num = 0.44;
          byte c = (byte)(255.0f * num);
          ptr[0] = ptr[1] = ptr[2] = c;


          ptr += 3;
      }
    }
  }
  result.UnlockBits( data );

  return result;

}
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  1. Editorial Team
    Editorial Team
    2026-05-31T10:56:49+00:00Added an answer on May 31, 2026 at 10:56 am

    Raw translation to C++/CLI, I didn’t run the example so it may contains some typo. Anyway there are different ways to get the same result in C++ (because you can use the standard CRT API).

    Bitmap^ Visualize ()
    {
      PixelFormat fmt = System::Drawing::Imaging::PixelFormat::Format24bppRgb;
      Bitmap^ result = gcnew Bitmap( Width, Height, fmt );
    
      BitmapData^ data = result->LockBits( Rectangle( 0, 0, Width, Height ), ImageLockMode::ReadOnly, fmt );
      for ( int y = 0; y < Height; y++ )
      {
        unsigned char* ptr = reinterpret_cast<unsigned char*>((data->Scan0 + y * data->Stride).ToPointer());
    
        for ( int x = 0; x < Width; x++ )
        {
            float num = 0.44f;
            unsigned char c = static_cast<unsigned char>(255.0f * num);
            ptr[0] = ptr[1] = ptr[2] = c;
    
            ptr += 3;
        }
      }
    
      result->UnlockBits( data );
    
      return result;
    
    }
    
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