I thought I could change the Boolean true/false value, but it’s not working. How do I get this to hush, until the button is pressed?
import flash.media.Sound;
import flash.media.SoundChannel;
var soundOn:Boolean = true; //music is ON when we start
var myToons:TitleMusic = new TitleMusic();
var myChannel:SoundChannel = myToons.play(0,1000); // endless loop, in effect
var myTransform:SoundTransform;
mySoundButton.addEventListener(MouseEvent.CLICK,toggleSound);
mySoundButton.buttonMode = true;
mySoundButton.mouseChildren = false;
function toggleSound(e:MouseEvent)
{
if(soundOn)
{
// turn sound off
myTransform = new SoundTransform();
myTransform.volume = 0; // silent
myChannel.soundTransform = myTransform;
soundOn = false;
mySoundButton.myButtonText.text = "click to turn sound ON";
}
else // sound is off
{
// turn sound on
myTransform = new SoundTransform();
myTransform.volume = 1; // full volume
myChannel.soundTransform = myTransform;
soundOn = true;
mySoundButton.myButtonText.text = "click to turn sound OFF";
}
}
Don’t need Boolean statements. Here’s what I did.
The variable ‘mySound’ instantiates the sounds. I hand control of the sound to ‘myChannel’. Buttons from the components panel are given there names. Make sure to set up your mp3 properties correctly, Name ‘Sound, Class ‘Sound’. Everything should work!
Play and Stop embedded mp3
Load external mp3 option