Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7183455
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T17:59:01+00:00 2026-05-28T17:59:01+00:00

I thought this would work: (defun my-node () (interactive) (pop-to-buffer (make-comint my-node node))) But

  • 0

I thought this would work:

(defun my-node ()
  (interactive)
  (pop-to-buffer (make-comint "my-node" "node")))

But when I do M-x my-node and enter 1+1 in the comint buffer, it does not display any output.

This is in Emacs 24.0.50.1 on Windows 7 and NodeJS is installed without any special configuration.

Calling node.js non-interactively as in M-x compile RET node hello-world.js RET works fine. Running node interactively in cmd works fine.

This might be related: when I run M-x shell and enter node in the shell buffer and then enter 1+1, it doesn’t display the result. I must be missing something very basic.

Update:

Probably related: emacs/Python: running python-shell in line buffered vs. block buffered mode – Stack Overflow

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T17:59:01+00:00Added an answer on May 28, 2026 at 5:59 pm

    I found one solution.

    Make a node script which starts a JavaScript REPL interface.

    node-in-node.js:

    var repl = require("repl");
    repl.start();
    

    Pass “node path\to\node-in-node.js” to make-comint instead of simply “node”.

    (defun my-node-shell ()
      (interactive)
      (pop-to-buffer (make-comint "Node Shell" "node" nil "C:\\run\\node-in-node.js")))
    

    Run M-x my-node-shell to run a JavaScript shell in Windows Emacs. I don’t know why this works. Tab completion, syntax highlight, multiline input via Shift+Enter does not work.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I thought this would work. But it's not working. It's never getting inside of
ancestor::foo[bar[@attr=val]] I thought this would work, but it's not. I need to find the
I thought this code would work, but the regular expression doesn't ever match the
I thought this would be simple, but its not working .. in both the
I thought this would work but it appears to be only removing the -
string filename = DateTime.Today.ToString() + .csv; if(!File.Exists(filename)) File.Create(filename); I thought this would work but
I thought this would work: if ($(this).attr('checked')) {} but I had to write it
How do you override the admin model for Users? I thought this would work
I thought this would be fairly easy, but I'm totally baffled. I want one
I thought this would be pretty easy but I'm running into all sorts of

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.