I tried asking this question on Unity Answers, but I don’t seem to be getting an answer there, so I thought I’d try here
I’m trying to use the SteerForPath script in UnitySteer 2.5 with AngryAnt’s Path 2.0 for a racing game, but I’m not sure how to: I can set up the waypoints in Path, but the SteerForPath script doesn’t provide a way for a path to be linked to it in the inspector. Can anyone help me with how to link a waypoint path to UnitySteer’s SteerForPath? It doesn’t have to be AngryAnt’s Path, but if it isn’t it would be helpful if you could provide a tutorial or demo as to how to set up a waypoint path in that other system.
Thanks.
Are you referring to SteerForPath.cs in the Steering package from Arges-Systems? If so, you’re better off using SteerForPathSimplified.cs
This version has a publicly available property for assigning a ‘Path’. Though the Arges-Systems author does state (halfway down in comments) that his SteerForPathSimplified.cs is not necessarily designed to work with AngryAnt’s code, but you should be able to quickly modify it to suit your needs.